211
you are viewing a single comment's thread
view the rest of the comments
[-] Cowbee@lemm.ee 4 points 10 months ago

I know what your point is, it's just not applicable to Game Design, only to graphical fidelity and perhaps controls and smoothness. Throwing more money or a bigger team isn't going to make the actual Role Playing better, and historically the opposite has happened. Chasing profits leads to making games with more mass appeal, and removes niches.

Again, see Morrowind, Fallout 1/2/New Vegas, Arcanum, Vampire: The Masquerade - Bloodlines, and more all have vastly superior RPG mechanics to Skyrim, Oblivion, Fallout 4, and Starfield, despite having smaller budgets, a less experienced team, and less money.

[-] robot_dog_with_gun@hexbear.net 8 points 10 months ago

the design being worse is baffling to me, they could've copied obsidian's homework and added the basebuilding/ship building shit and it would've been good.

[-] Cowbee@lemm.ee 6 points 10 months ago

They did, that's why there's traits and actual skill checks again. However, they still chase that bag and as such made it as generic and profitable as possible.

[-] Sephitard9001@hexbear.net 4 points 10 months ago

What they should have been doing is shamelessly copying No Man's Sky while shoveling their own shit into there. The "exploration" in Starfield actively pisses me off and I haven't even touched it in weeks because I uninstalled it after slogging through the tutorial section

this post was submitted on 14 Nov 2023
211 points (100.0% liked)

games

20425 readers
497 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS