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[-] Awoo@hexbear.net 15 points 10 months ago

The Legend of Zelda: Tears of the Kingdom (it's Zelda).

To be fair they took the physics fuckery up to a new level and in the open world it genuinely makes one of the most weird and enjoyable sandboxes you can possibly mess around with. Nintendo's attitude of "fuck it, just let players break the game" was a very good decision.

In terms of gameplay it's really not like other open worlds, it successfully manages to feel and provide something different.

[-] GalaxyBrain@hexbear.net 10 points 10 months ago

It does wear outbnewr the end but I've realized something that is gonna make me use more unique and weird building mechanics just causenull have to, I'm just not gonna get the paraglider next play through! it's an optional item this time

[-] lorez@lemm.ee 7 points 10 months ago

I played the first fifteen hours without a paraglider. It's hard to swim up Zora domain and then not be able to reach the sky islands.

[-] GalaxyBrain@hexbear.net 7 points 10 months ago

I'll build a stupid thing or skip it

[-] lorez@lemm.ee 4 points 10 months ago

There are places like the floating boats that I dunno if they are possible to reach without it.

[-] GalaxyBrain@hexbear.net 2 points 10 months ago
[-] lorez@lemm.ee 1 points 10 months ago

You might as well not play the game...

[-] GalaxyBrain@hexbear.net 3 points 10 months ago

I've already played it before. This is a second play through. It's one dungeon

this post was submitted on 14 Nov 2023
211 points (100.0% liked)

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