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[-] Cowbee@lemm.ee 2 points 11 months ago

The ability to actually roleplay a character you create, ie mechanics within game to reinforce that which you design your character as.

Medical skill checks for doctors, background checks for Freestar natives, piracy subcycles for pirates, etc.

What you're describing has nothing to do with roleplaying, just the setting, which I never tried to argue was better in Starfield because it isn't.

[-] macabrett@lemmy.ml 4 points 11 months ago

Yeah, that's why I simply said it was a worse game than their previous titles (not worse RPG). I'd argue having better roleplaying mechanics without an interesting world to use them in is a preeeeetty useless endeavor.

[-] Cowbee@lemm.ee 2 points 11 months ago

Sure. I'd also argue that having better exploration without having decent roleplaying is also completely useless for an RPG.

[-] Orannis62@hexbear.net 1 points 11 months ago

For specifically an RPG but not for an overall game. There's a reason I still return to and mod skyrim

[-] Cowbee@lemm.ee 1 points 11 months ago

Sure, but that's not what my point was about.

[-] Orannis62@hexbear.net 1 points 11 months ago

I don't understand the relevance of your point then

[-] Cowbee@lemm.ee 1 points 11 months ago

The fact that Starfield is a better RPG than Skyrim and Fallout 4 at launch, which is due to Bethesda games largely being extremely mediocre and largely saved by mods.

[-] Orannis62@hexbear.net 1 points 11 months ago

Undeniably true but also not the metric by which anyone judges any Bethesda games after Morrowind

[-] Cowbee@lemm.ee 1 points 11 months ago

Not actually true, Fallout fana especially how the IP has been treated.

[-] Orannis62@hexbear.net 1 points 11 months ago

Fair point actually, I was ignoring that because the only 3d Fallout that's a good rpg wasn't Bethesda, but you're right that it's still a metric the others are judged by

this post was submitted on 14 Nov 2023
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