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[-] Sandra@idiomdrottning.org 2 points 1 year ago

Despite this unbridled optimistic view, it’s hard to deny that much of this game could be described as fantasy. The clarity of structures found in the format of a board game in no way parallels the deeply troubled complexity of our world. In fact, Daybreak makes it clear that to accomplish such an arduous task requires the absence of hurdles such as opposing financial incentives and human egoism.

Yeah 💔

For me these games are kinda upsetting almost, for how frivolous they come across. The "build back civilization easily after the collapse" ones are even worse, though.

I was on a seminar with some scientists who had created and played many sessions of a very realistic sim game of how Switzerland could meet its climate goals. And no group had ever managed to win it. People were unwilling to give up cars and meat and cheese, was one problem. (That's also why I don't fully buy the "it's only the corporation's fault" line of reasoning.)

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I was thinking about this the other day. It would be really interesting if in this board game one player played as the "villain". Someone who is trying to expand the use of cars and fossil fuels and unsustainable practices while the other players are joined against them. I think this would be a really cool expansion

[-] Sandra@idiomdrottning.org 1 points 1 year ago* (last edited 1 year ago)

There is this game CO2 where everyone is kind of the villain sorta but you're also supposed to be cooperating. It doesn't work very well, your idea sounds better.

But the theme is still a li'l weird to me.

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this post was submitted on 06 Nov 2023
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