206
Bodied (hexbear.net)
submitted 1 year ago by RNAi@hexbear.net to c/games@hexbear.net
you are viewing a single comment's thread
view the rest of the comments
[-] Goblinmancer@hexbear.net 14 points 1 year ago* (last edited 1 year ago)

Only played starfield from gamepass (lies of p and hifi rush are pretty good) and besides the sterile feeling of the game, fuck bethesda for making melee useless. Why tf a knife and axe has the same swing speed? Why the guns with 0 perks outdamages melee with a full specced melee char.

"Its supposed to be realistic" well fuck realism then. Honestly with the low weight limits and annoying onjuries systsem, i think Starfield was originally a survival space game that bethesda rescapped into RPG today

[-] TheDialectic@hexbear.net 6 points 1 year ago* (last edited 1 year ago)

I always kinda wonder if it isn't some deep nerd brain worm that us nerdy types down want melee to be effective. Like, that's too jock. Despite the fact that in half life the crowbar was absolutely deadly.

[-] GalaxyBrain@hexbear.net 10 points 1 year ago

It's hard to get around the obvious upsides of a gun in settings that have guns. I think making the learning curve for guns way steeper would be better. Your aim is shaky af, longer time between shots, shitty accuracy at range and it should tske way longer to level up to being very useful than melee and also don't give every enemy npc guns and ammo. I'm mostly thinking Fallout rn, wouldn't play Stanfield even if I could. Guns and ammo should also be really rare and usually locked up or hidden, not just laying on a table or whatever.

[-] TheDialectic@hexbear.net 7 points 1 year ago

Guns are ideal for killing someone at 30 to 100 feet away. More or less than that and things get weird.

[-] GalaxyBrain@hexbear.net 6 points 1 year ago

I made my own post apocalyptic TTRPG and was aiming for some degree of realism. Guns were borderline none viable as anything much more than a threat. Almost none worked, the bullets they had were probably all you'd ever find so you maybe have like 2 shots and then you may as well toss the gun and you suck at using them, there's no real time or place or extra bullets to practice. There was a chance it'd just backfire and blow your hand off. This counted for enemies as well. So either side having a firearm was basically just being able to pull out a total wildcard that's super dangerous.

[-] TheDialectic@hexbear.net 7 points 1 year ago

See, I dig it. Quick trip to the hardware store and you have any number if old fashioned weapons quickly and easily. A few bits if scrap wood amd you got an an atlatl that can quietly take down someone as far as you cna see them in a city.

[-] GalaxyBrain@hexbear.net 6 points 1 year ago

No one thought to make an atlotl, I would've for sure let them, but many spears were made out of random stuff which worked okay. I think the top tier player weapons were rusty hatchet and piece of rebar with a bit of concrete on the end.

[-] TheDialectic@hexbear.net 4 points 1 year ago* (last edited 1 year ago)

That kinda thing does take a bit of practice to get right though

[-] GalaxyBrain@hexbear.net 5 points 1 year ago

If they thought to make an atlotl I'd just let it give a bonus to range and power cause being clever should have rewards.

[-] Hotspur21@hexbear.net 6 points 1 year ago

Is lies of p on game pass? I’ve been wanting to try it

[-] CliffordBigRedDog@hexbear.net 5 points 1 year ago

Yea

I think theres a 14 day trial for 1 buck too

this post was submitted on 18 Nov 2023
206 points (100.0% liked)

games

20540 readers
409 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS