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this post was submitted on 13 Jul 2023
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Im not one to be too hung up on the cost of games. They have stayed relatively stagnant for years and have undoubtedly grown in complexity and with that, staffing requirements. I mean Halo: Combat Evolved was $50 dollars from release well into 2003 and this was before internet based multiplayer games on console were really all that common.
So given how much costs have increased for other items....A 70-80 dollar game isnt necessarily outrageous. Especially given the amount of time some will play said games. 200 is a different story.
Im also not against paid methods to skip a grind. Some people have time to do repetitive tasks in games and may even get joy out of it. Others dont have that kind of time, so a paid option isnt necessarily out of bounds for me. Personally I get an hour or so a night to play, whereas most kids can get 6-8 hours a DAY... But my time is worth money, much more so than a kid, so if it costs me another 20 bucks to skip 8-10 hours of grind and be on an equal playing field, im all for that.
You've reminded me of when Battlefield: Bad Company was first released on Xbox360 (and maybe PS3, I don't remember) EA released a more expensive gold steelbook edition where everything was unlocked from from the start with an included code.
I vaguely recall it being a bit dramatic too. But that’s a great example.
In BF games weapons and attachments are behind some weird lock system. So in bf3 or bf4 here’s me getting my 1 hour a night unlocking a basic scope or playing with iron sights going against kids/young adults that have gotten my weekly leveling dont in a single session and just blasting me with IR scopes telling me to “git gud”. And I don’t even have the “non reflective” uniform yet thst counters it so I’m basically very easy to see.
That’s…not fun. Thus I won’t buy the game, especially with the recent chnages we’re team mechanics don’t matter. And like it or not, a large swath of people that play games are normal working class adults with absolutely normal lives.