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submitted 1 year ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] Jiggle_Physics@lemmy.world 49 points 1 year ago

It's simple, the games that appeal the most to kids require some form of subscription. If those games didn't, then they wouldn't want ones with subscriptions.

[-] Orbituary@lemmy.world 44 points 1 year ago

The games that appeal most to kids play upon their dopamine response and generate addictive patterns.

[-] Jiggle_Physics@lemmy.world 13 points 1 year ago

Correct, and if they didn't have subscriptions, subscriptions wouldn't be popular.

[-] TwilightVulpine@lemmy.world 5 points 1 year ago

Putting it like that makes it sound that this is incidental, but the conditioning techniques baked into the design of these games are included for the sake of selling battle passes and virtual items. If they didn't have subscriptions and virtual currency, they would have been built entirely differently.

[-] Jiggle_Physics@lemmy.world 3 points 1 year ago

That's because I am not speaking on the corporate point of view here, I am discussing the kids'. Every time I see this subject come up there seems to always be people who think that the move to subscriptions are due to a preference of access model upon the consumer, naively ruining their own capacity to own things, namely kids/young people, thinking it's just the modern, and thus better, more convenient, way to go.

Even the article's headline is written in a manner that suggests that kids prefer the subscription model it's self, not that they are choosing based on the game without thought to the access model.

[-] TwilightVulpine@lemmy.world 2 points 1 year ago

I see what you mean. Far from me to want to blame the kids for it, but I don't think we can just overlook how corporations are deliberately funneling them towards these models through marketing and manipulative design. The kids' perspective is one of just being excited for things they want in these games, but this happens due to habitual conditioning of a neverending threadmill of virtual rewards and Fear of Missing Out. Not to mention semi-organic peer pressure among kids, over who has the fanciest or default cosmetics. Which wasn't deliberately created by the corporations, but they are definitely benefitting over it, and nobody is dissuading that from happening.

The kids are not at fault, but I don't think this is a "just let kids be kids" situation. They are being exploited.

[-] Wrench@lemmy.world 11 points 1 year ago

And target that critical mass where you don't want to be the only kid that doesn't have access to the game every other kid is playing.

Not having cable TV growing up definitely caused me to be the odd man out on pop culture references. A lot.

[-] AnonTwo@kbin.social 3 points 1 year ago

Thats just most games though

How did we think Arcades worked?

[-] Psychodelic@lemmy.world 2 points 1 year ago

No you don't understand! The kids are enjoying themselves when they play these veedeeyoo gaymz. It's horrible!

[-] Nacktmull@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

Did it never occur to you that this might not be just coincidence?

[-] Jiggle_Physics@lemmy.world 13 points 1 year ago* (last edited 1 year ago)

It did. I think you are misunderstanding what I am saying, or adding more to it than there is.

Children do not desire subscriptions as a superior model to owning games. The model of access is not something they are comparing and contrasting. They are simply going for the games they prefer, which get locked behind subscriptions. I never implied that games popular with kids aren't intentionally put behind subscriptions, I was arguing that the subscription model isn't actually preferred by kids.

[-] Nacktmull@lemm.ee 6 points 1 year ago

Apologies, I obviously misunderstood your first comment.

[-] Jiggle_Physics@lemmy.world 4 points 1 year ago

It's cool, happens

[-] Astaroth@lemm.ee 1 points 1 year ago

How you worded this makes it seem like "if those games didn't" refers to requiring subscriptions.

I would suggest editing it to "If those games didn't appeal to kids" or similar; if what you meant was that kids just plays what appeals to them, and those games "just happens" to be subscription games.

this post was submitted on 27 Nov 2023
231 points (93.6% liked)

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