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Time-stop [Chris Hallbeck] (startrek.website)
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[-] Katana314@lemmy.world 44 points 11 months ago

Something I notice is how comic panels naturally developed the anime rule “Talking is a free action”. In JoJo, a character can fumble a ball, and explain to their teammate that they need to catch it before it hits the ground or the enemy will steal their souls.

In a comic, having a talk bubble during an action shot is very normal, and we don’t think about it too much; it only ends up twisting our view of time when motion is added in an anime adaptation.

[-] Axiochus@lemmy.world 14 points 11 months ago

Such a cool thought, thank you! I'm going to pay attention to this.

[-] CodexArcanum@lemmy.world 10 points 11 months ago

Reminds me of D&D how the party can have a full strategy session between rounds like the Lich King can't hear them and also took a 10 minute breather between spells. I do occasionally as DM remind people that they're in the middle of a fight, especially when analysis paralysis sets in.

A lot of comics and cartoons stretch time a bit for talking. Jojo really abuses the concept though, they'll pause mid-punch for a legit science lecture!

[-] jadedwench@lemmy.world 3 points 11 months ago

Hehehe. A round is 6 seconds right? Imagine if the players had to use clocks like in chess...

[-] tvarog_smetana@lemm.ee 2 points 11 months ago

I had one DM fight the absurd amounts of time combat took by instituting a minute rule: if you can't describe your entire planned actions in a minute, you forfeit your turn.

There were lots of common-sense exceptions, but in general combat felt more like actual combat, and the whole thing felt more like an action-oriented story than a football game (where more time is spent planning the action than executing the action)

this post was submitted on 30 Nov 2023
947 points (98.9% liked)

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