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Does a 28 hit? No. (lemmy.world)
submitted 11 months ago* (last edited 11 months ago) by 6xpipe_@lemmy.world to c/rpgmemes@ttrpg.network
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[-] iAvicenna@lemmy.world 5 points 11 months ago* (last edited 11 months ago)

Hmm I wonder where does attack roll distribution peaks, better choose the number accordingly

[-] prime_number_314159@lemmy.world 5 points 11 months ago

The roll to hit is a single die, so if the attacker could hit or miss on a regular (1-19) roll, the best outcome is to block the lowest number, AC+6. The extra number gives no benefit against an attacker that couldn't roll that number on a (modified) ordinary roll, and gives a 5% miss chance against an attacker that could.

If the attacker has such a high chance to hit that they can roll AC+15 on a regular die, but cannot roll AC+6, you're in trouble - they'll basically never miss.

[-] explodicle@local106.com 2 points 11 months ago

Since the result will be generally a high roll, you'll proc the defense more often if you keep the target AC low - a d10 roll of 1.

So if you've normally got an AC of 15, then you'll want a target AC of 15+1+5=21, which nearly everything can hit.

this post was submitted on 04 Dec 2023
207 points (96.8% liked)

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