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submitted 11 months ago by qaz@lemmy.world to c/funny@lemmy.world
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[-] Tranus@programming.dev 6 points 11 months ago

A lot of games have fully multithreaded components (for physics or navigation for example). So they can use any amount of cores. Its pretty rare to see a game max out all cores on such a system since they are usually limited by something else first.

this post was submitted on 06 Dec 2023
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