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submitted 11 months ago by Lunar@lemmy.wtf to c/gaming@beehaw.org

How many and which bad games did you play this year?

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[-] sub_@beehaw.org 9 points 11 months ago

I played a lot of great games this year, but also many that didn't click with me.

There's a huge spikes of games that I played this year, because I decided to start tackling my backlog by streaming them, these include games I've bought on sale, and those that are on PS+ Extre.

Can't finish because of difficulty spikes

  • Ace Combat 7: Skies Unknown:
    • Dropped it after that mission where you need to protect a car, while manouvering between buildings in a city, as expected I kept crashing into buildings
  • Shantae: Risky's Revenge
    • It was fun at first, but then there's some precisioin platforming part, which I just wasn't in the mood for
  • Super Mario 64
    • There's a level where you're first introduced to flying mechanic

Dropped it because of technical issues

  • Assassin's Creed Origins
    • The game crashed within the tutorial area
  • Call of the Sea
    • I got motion sickness
  • Kena: Bridge of Spirits
    • Again, I got motion sickness, supposed to be an okay game.
  • Tardy
    • Weirdly because the game has lots of reading, but the fonts are way too small for me
  • The Ascent
    • Too much clutter on scene when you reached the first city / settlement. The first section feels okay, but again, some items / objects are just way too small for my failing eyes

Dropped it because it's not clicking

  • Gnosia
    • It was supposed to be fun at first, but then the rolls I got was not advancing the storyline
  • Grime
    • This feels like the moment I dislike souls-like metroidvania. It might be when I realized that I've picked the wrong upgrade path, and there's limited resources for upgrading your character
  • Gungrave G.O.R.E
    • This is not a good game
  • Horizon Forbidden West
    • The combat feels worse than the first one. There's so many more things to do that has way too many writings that I barely care enough. I'd rather have smaller number of sidequests with good writing, than a large number of them where everyone has so many stories to tell. This feels like it's becoming a 'forever game', which might be good, but the combat is just not satisfying at all.
  • Mafia: Definitive Edition
    • Dropped after the racing section, was not feeling it.
  • Mass Effect: Andromeda
    • Dropped while in the first area. Something about the movement not clicking.
  • MediEvil (Remake)
    • Dropped after the 3rd or 4th area.
  • Moon: Remix RPG Adventure
    • This is supposed to be great, but I just got tired of the slow pace
  • NEO: The World Ends with You
    • I talked about this before, the game keeps on interrupting you. Walk to a new area, fluff dialogues, walk to another area, more inconsequential fluff dialogues. This seems to be a (bad) trend among JRPGs or anime style game.
  • Oxenfree
    • Character dialogues just don't gel with me. Also there's a time limit when choosing replies.
  • Root Double: Before Crime * After Days - Xtend Edition
    • The slice of life part is atrociously slow, most of them are inconsequential 'look at me, i'm a cute anime girl'
  • Sea of Stars
    • The combat is way too slow, and requires you to do timed button presses. Also for the part I was in, the story feels generic.
  • Shadow of the Beast
    • JUst not good
  • Star Ocean: The Divine Force
    • Arrived at port town, overtly anime character came in, dropped the game. THe combat was fun, but the character / story are not clicking
  • Tchia
    • This is supposed to be good, but I burned myself out for trying to collect everything available before advancing the story
  • The Adventure of Little Ralph
    • Feels kinda repetitive
  • The Wonderful 101: Remastered
    • I don't think this game works well without touch screen
  • TUNIC
    • Sadly another indie trend that I dislike, difficult combat encounters that don't feel satisfying. It's supposed to be a very good game.
  • Unpacking
    • Played it on PS5, I dropped it after rotating object for quite a number of times. I think this game is probably better suited for mouse and keyboard
  • Vernal Edge
    • I wanted to like it, but the combat is not fun. You have a dedicated 'Pulse' button to heal, which throws your sword at the enemy, and you need to press attack + direction to launch an attack that could heal you, which is already a roundabout way of healing (the mechanic is not fun). Then you have enemies that need to be stunned by X number of charge attacks, and the game throws you into small combat area with 4 - 5 enemies that doesn't get knocked back without 3-4 charge attacks.

Finished it, but it's kinda not good

  • Root Film
    • Root Letter was okay (but arguably ruined with the updated version with multiple endings), Root Film is just plain boring, especially the ending. The story was enticing at first, but nope, it became bad by the end of the game.
  • Shenmue II
    • Shenmue.
  • The 3rd Birthday
    • I like the combat, considering that it was on PSP.

this post was submitted on 12 Dec 2023
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