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submitted 11 months ago by ksynwa@lemmygrad.ml to c/games@lemmygrad.ml

Nothing frustrates me more than not being able to pause for no seemingly good reason. I'm playing Wild Hearts right now and even though I never play online I cannot pause for some reason. To simulate pausing, I can turn off the xbox and the quick resume feature makes it look like the game was paused when I turn the console back on.

Other games guilty of this are Fromsoft games: Dark Souls, Elden Ring and so on.

Obviously all of these games have an online component. Not allowing pausing when this component is activated makes sense. But if I am playing completely online why cannot I pause? In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad? When stuff comes up in the middle crucial moments it frustrates me a lot.

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[-] GrainEater@lemmygrad.ml 19 points 11 months ago

In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad

in that case they can implement a pause screen that's only a pause screen, not allowing the user to do anything but unpause ๐Ÿ˜

it's understandable if you're using a game engine that doesn't support it (e.g. your own engine), but I can't think of it as anything other than a design flaw

[-] Amaltheamannen@lemmy.ml 6 points 11 months ago

The basic feature required is to support multiple game states, there's no reason not to have that apart from incompetence.

[-] ProfessorOwl_PhD@hexbear.net 4 points 11 months ago

I'm pretty certain that the Prepare To Die edition of DS1 had seperate pause and inventory buttons, so I don't see why other games wouldn't be able to do it.

[-] lorty@lemmygrad.ml 2 points 11 months ago

That's not the case. You can't pause just as in the remake

[-] ProfessorOwl_PhD@hexbear.net 2 points 11 months ago

Someone elsewhere mentioned that at least one of the games has a mod to add it in, so I must have used that.

this post was submitted on 13 Dec 2023
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