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submitted 1 year ago by ryven@lemmy.dbzer0.com to c/dnd@lemmy.world

Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but "luckily" survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

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[-] folkrav@lemmy.world 25 points 1 year ago

IMO it's not the job of the GM to tilt the game system itself towards the players, but rather to balance encounters and challenges to be beatable, and then see what happens right alongside the players.

IMHO, the GM's role is a lot fuzzier than that and is wholly dependent on your specific party's (and their own!) preferences. I'd say this is simply what you prefer to do as a GM, rather than what a GM should be doing.

[-] entropicdrift@lemmy.sdf.org 11 points 1 year ago

Right. I was just expressing my personal philosophy in my previous comment, not prescribing how everyone should play every game. At least, that was the intent.

this post was submitted on 16 Jul 2023
94 points (95.2% liked)

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