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How does a DM deal with players who look for these wild ideas?

I think it's fine to think outside of the box and metagame. But does it end up in a slippery slope where it feels like the players just want to outthink every encounter where it's just a rube Goldberg set of plays?

[-] Sotuanduso@lemm.ee 20 points 2 years ago* (last edited 2 years ago)

If you've got the right DM for it, they lean into it, because everyone's having fun.

But say by adventure 10, they're still trying to beat the system. It feels exhausting trying to create a story like "A vampire council, but they have anti-magic doors so you can't disguise yourself. And also no rats. And you can't teleport in there. And summoning a devil or warping the castle is forbidden. And..."

[-] SwiggitySwole@lemm.ee 7 points 2 years ago

Just don't do that lol, let them do wacky hijinks, or play a system without the wacky hijinks

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this post was submitted on 15 Dec 2023
325 points (97.9% liked)

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