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submitted 11 months ago by Stamets@lemmy.world to c/rpgmemes@ttrpg.network
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[-] Potatos_are_not_friends@lemmy.world 15 points 11 months ago

How does a DM deal with players who look for these wild ideas?

I think it's fine to think outside of the box and metagame. But does it end up in a slippery slope where it feels like the players just want to outthink every encounter where it's just a rube Goldberg set of plays?

[-] Sotuanduso@lemm.ee 20 points 11 months ago* (last edited 11 months ago)

If you've got the right DM for it, they lean into it, because everyone's having fun.

[-] Potatos_are_not_friends@lemmy.world 5 points 11 months ago

But say by adventure 10, they're still trying to beat the system. It feels exhausting trying to create a story like "A vampire council, but they have anti-magic doors so you can't disguise yourself. And also no rats. And you can't teleport in there. And summoning a devil or warping the castle is forbidden. And..."

[-] SwiggitySwole@lemm.ee 7 points 11 months ago

Just don't do that lol, let them do wacky hijinks, or play a system without the wacky hijinks

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this post was submitted on 15 Dec 2023
324 points (97.9% liked)

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