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How does a DM deal with players who look for these wild ideas?

I think it's fine to think outside of the box and metagame. But does it end up in a slippery slope where it feels like the players just want to outthink every encounter where it's just a rube Goldberg set of plays?

[-] Sotuanduso@lemm.ee 20 points 2 years ago* (last edited 2 years ago)

If you've got the right DM for it, they lean into it, because everyone's having fun.

But say by adventure 10, they're still trying to beat the system. It feels exhausting trying to create a story like "A vampire council, but they have anti-magic doors so you can't disguise yourself. And also no rats. And you can't teleport in there. And summoning a devil or warping the castle is forbidden. And..."

[-] vithigar@lemmy.ca 17 points 2 years ago

In a world where magic exists and anti-magic countermeasures are a thing do you think any reasonably powerful person wouldn't have them in place? It seems like you're trying to come across as ridiculous but all of those sounds like pretty reasonable precautions in a magical world.

[-] Kidra@sopuli.xyz 2 points 2 years ago

Agreed, it's even comparative to our world. My local grocery store doesn't have metal detectors, but the county court offices do, and then the white house has stuff way beyond even that. You can bet your bottom dollar that if wild shape was a thing that certain buildings would be built to uncover that kind of thing.

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this post was submitted on 15 Dec 2023
325 points (97.9% liked)

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