Oh definitely! They didn't really have any direction for story early on, but with Mahjarrat storylines that began to change. Then they began to weave all the different stories together into a coherent world with surprising success.
I'd say in 2011-2013 the story really started to kick off. Gods for example were turned from simple good-evil entities into actually interesting characters representing different ideologies and philosophies.
Unlike some other MMOs, RS doesn't have voice acting (for the most part), which allows them to write a lot more dialogue. For example Azzanadra's Quest alone has ~25 000 words of dialogue. You can probably imagine how much lore a 20-year-old game like that can contain!
I could see that, I think the last time I played was around 02-03. Good on them for expanding the world like they have. It's really crazy to think that game is still going.
My useless skill is being a RuneScape lore repository. There's very little that I don't know about that subject.
Runescape has lore? I haven't played in about 20 years, but I don't remember any story/lore to speak of.
Oh definitely! They didn't really have any direction for story early on, but with Mahjarrat storylines that began to change. Then they began to weave all the different stories together into a coherent world with surprising success.
I'd say in 2011-2013 the story really started to kick off. Gods for example were turned from simple good-evil entities into actually interesting characters representing different ideologies and philosophies.
Unlike some other MMOs, RS doesn't have voice acting (for the most part), which allows them to write a lot more dialogue. For example Azzanadra's Quest alone has ~25 000 words of dialogue. You can probably imagine how much lore a 20-year-old game like that can contain!
I could see that, I think the last time I played was around 02-03. Good on them for expanding the world like they have. It's really crazy to think that game is still going.