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Sabotage's retro-RPG Sea of Stars hits 4 million players
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I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.
Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.
They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.