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Sabotage's retro-RPG Sea of Stars hits 4 million players
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Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.
They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.