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this post was submitted on 03 Jan 2024
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Patient Gamers
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I haven't played it, but it's interesting that it's too difficult.
A lot of the games I go back to from the NES era are often too difficult for me. I find a lot of them to be unfair and I wonder if the difficulty something that was brought over from the arcade games form right before it
Either that or padding to make the game longer. If that's the case, I prefer side mission padding because at least that's usually optional lol
For the early NES era, it's literally this - game devs were mostly coming from the arcade sector, and depending on the company the design mentality of trying to get them to spend more quarters died more slowly for some than others. It calms down a bit for later NES titles, especially ones that weren't in common genres for arcade games.
There's also the fact that a $40 game in 1988 would be over $100 in 2024 money.
Imagine buying a game (for you or your kid) only to beat it in an hour, and there's nothing else to do with the game.
Skilled gamers did rentals because they made sense when games couldn't be nearly as big as they are today.