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this post was submitted on 03 Jan 2024
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Patient Gamers
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My two are Morrowind, where I loved the quest design and lack of handholding, but the random hit chance and BS difficulty distribution were just... too much to handle.
And also, KOTOR, which I expected to love as a huge Star Wars fan, but the "stand around while dice are rolled" combat was just... exceptionally boring and tedious.
My issue with Morrowind is the level up system where you gotta metagame it to get +5s for 3 stats per level if you want to be most efficient. And you gotta max endurance ASAP to gain the maximum potential health by end game. I simply can not handle it. It sucks the fun right out of the game for me.
Maybe relax on the "you gotta max this stat" and it may be more fun for you.
Lol, who is this comment for?
Me: I don't like the level up system of an ancient RPG because I invariably feel drawn to minmax based on the design. It just sucks the fun out of the game for me every time I try.
You: Maybe relax and pretend not to have that issue.
Back up, he's a hero.