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submitted 10 months ago* (last edited 10 months ago) by flashgnash@lemm.ee to c/dnd@lemmy.world

Whenever I hear about D&D more often than not it seems like people go to great lengths to stay in character and roleplay

This is great and makes for some very interesting stories but I tend to find myself more interested in just going on an adventure with a group of friends, solve a few puzzles win a few fights, complete a few quests etc

I'm also a big fan of character optimisation and mechanics but get the feeling that can be frowned upon by much of the community

Difficult to describe what I mean here but as an example in baldur's gate I barely roleplay at all, my character has no personality except for the fact they make the decisions I would make, but I find that more fun, not having to worry about what my character would do and just making the decision I want to make

I realise not having a fleshed out character in D&D detracts from the immersiveness of the story because the DM can't weave your character into the story but at least at the moment that doesn't sound too bad to me.

Just wondering if there are people out there who run lighter roleplay campaigns

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[-] SirSamuel@lemmy.world 1 points 9 months ago* (last edited 9 months ago)

So, all jokes aside, I'll share some things with you that I've learned. Some from experience, most from Matt Colville's Running the Game series.

Matt describes (here) two major archetypes, and then several variations on those:

The Player: they are excited to explore the world and engage with the GM, they want to do Stuff

The Audience: they are perfectly happy watching the story unfold. They'll engage in combat or conversation when required, but really enjoy just…watching.

And here's the key point. Both are okay. It is okay to engage with the game in a way that makes you happy. Provided you allow everyone else to engage in the way that makes them happy. But when you force others to play your way, you become another archetype: The Wang Rod

I think you'll find the real key to enjoyable gameplay is to clearly and openly communicate what you enjoy about the game. There's absolutely nothing wrong with liking character optimization, or wanting to jump straight to the action! Be open about what you enjoy, and find out what your fellow players enjoy. Learning to work to the strengths of your fellow players is super gratifying. And don't forget your GM, they need to know what you enjoy so that they can balance gameplay for everyone.

My first time running a game i tried to be Matt Mercer, and i tried to get the party to engage like Critical Role. I didn't understand, well, a lot of things. Once I realized I had a Power Gamer, a Comedian, a Taskmaster, and two Audience Members, the game got a LOT more enjoyable. For everyone. I dropped clues for the Taskmaster. I gave the Power Gamer opportunities to use their optimized build. I set up the Comedian with perfect opportunities to drop "that's what she said" on the Boss. And most importantly, I dropped backstory on the Audience without forcing them to role play just to get the story. I told them how their character felt b/c that's what they wanted!

Do yourself a favor. Go watch that Coleville video. It's geared for GMs, but it has gems for everyone. And who knows? Maybe you'll find you like being behind the screen as well.

this post was submitted on 05 Jan 2024
59 points (96.8% liked)

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