Ok. So WHY is it bad that GMs don't want their players to look up the module. That's the part nobody is understanding. If you missed the last sentence of my comment..
if you don't want anyone entering the game with advanced knowledge or an advantage on things that'd be a no-brainer
No, I didn't miss any of your comment, thanks, and relying on hyperbole to support your argument (eg. "nobody") isn't the best. If you personally prefer to treat your players as maladjusted toddlers and assume they're better off with you "in charge", I hope you find a decent group soon (and I hope anyone who unknowingly sits at this sort of table has better luck next time).
Again, for those in the back: removing players' agency is no way to begin a gaming group/campaign/session, and the same goes for assuming they're out to fuck with your precious plans. The whole hobby is rooted in communication, so maybe try that first. ๐คฆ๐ฝโโ๏ธ
I don't know why you answered the question with so much animosity, but thank you for the answer, because none of that was in your original comment.
I don't currently treat my players like anything because I don't have players. I've been wanting to get into it and was asking a question of someone who seemed to have more experience than me. Thanks for being so kind and helpful to a new member of the community seeking information ๐๐ผ
Yes. It was. I can offer an apology if the inference wasn't as clear to you as you'd like, though if I had known you lacked experience in what I was describing, the issue would've been more apparent.
And while I wish you well on your exploration of the hobby and all things likewise collaboratively imaginative, might I offer a bit of advice, going forward? Don't skim when you read and then reply assuming you hadn't; setting yourself up for failure doesn't do anyone any favors (mostly). Also, don't mistake irritation for animosity. There are innumerable ways to describe human emotion, and the nuance is essential to understanding.
...
Ok. So WHY is it bad that GMs don't want their players to look up the module. That's the part nobody is understanding. If you missed the last sentence of my comment..
Why is this a problem.
No, I didn't miss any of your comment, thanks, and relying on hyperbole to support your argument (eg. "nobody") isn't the best. If you personally prefer to treat your players as maladjusted toddlers and assume they're better off with you "in charge", I hope you find a decent group soon (and I hope anyone who unknowingly sits at this sort of table has better luck next time).
Again, for those in the back: removing players' agency is no way to begin a gaming group/campaign/session, and the same goes for assuming they're out to fuck with your precious plans. The whole hobby is rooted in communication, so maybe try that first. ๐คฆ๐ฝโโ๏ธ
I don't know why you answered the question with so much animosity, but thank you for the answer, because none of that was in your original comment.
I don't currently treat my players like anything because I don't have players. I've been wanting to get into it and was asking a question of someone who seemed to have more experience than me. Thanks for being so kind and helpful to a new member of the community seeking information ๐๐ผ
Yes. It was. I can offer an apology if the inference wasn't as clear to you as you'd like, though if I had known you lacked experience in what I was describing, the issue would've been more apparent.
And while I wish you well on your exploration of the hobby and all things likewise collaboratively imaginative, might I offer a bit of advice, going forward? Don't skim when you read and then reply assuming you hadn't; setting yourself up for failure doesn't do anyone any favors (mostly). Also, don't mistake irritation for animosity. There are innumerable ways to describe human emotion, and the nuance is essential to understanding.
I genuinely wish you well out there. Good luck.