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submitted 10 months ago by Chriszz@lemmy.world to c/greentext@lemmy.ml
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[-] Blue_Morpho@lemmy.world 6 points 10 months ago* (last edited 10 months ago)

Misconvergence and geometry in general is really only a problem with low end models or large tubes.

From the 1980's to 1990's I had a 13" Seiko Trinitron, then a Mag 15", then ViewSonic 17". None were low end. All had misconvergence and geometry problems at their highest resolution.

If you only game on it you'll never notice. But I coded and played with CAD for fun. There was no adjustment, even with opening up and adjusting the tube chokes (which I did) that could get every corner perfectly converged and have absolutely perfect straight lines on all sides simultaneously.

[-] aBundleOfFerrets@sh.itjust.works 1 points 10 months ago

Software compensation does exist, if you want to give it a blast

[-] Blue_Morpho@lemmy.world 1 points 10 months ago

You can simulate misconverged pixels with filters but I don't see how the reverse is possible in software. Could you link to the software?

this post was submitted on 09 Jan 2024
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