this post was submitted on 11 Jan 2024
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Any multiplayer game will die once its community moves on. Whether it's live service or not and one could argue live service helps prolong a game's time in the spotlight.
007 Agent Under Fire came out in 2001, and you can still play it in multiplayer as long as you have a single friend handy. Same goes for Quake, even older. Live service games offer you no way to play them once their servers are turned off.
I see lots of MMOs that become ran by the community on private servers after the developer stops supporting it. It's crap when companies try to stop that, but the game being a live service isn't a problem in itself.
Not servers offered by the developers/publishers (as far as I know, with the one exception of Knockout City), which makes it an unreliable option at best. You can't exactly spin up a private server for Rumbleverse.
I'm still playing Unreal Tournament 2004 just fine with bots. I don't need a community to play Project Zomboid with my SO. Your claim is factually incorrect.
Ok, playing ut2004 with bots surely replicates the original experience...
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time ("die") solely due to the fact that it's multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can't do either of these with a "live service" game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won't die when the developer dies (or abandons the game).