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[-] Matharl@lemmy.world 16 points 1 year ago* (last edited 1 year ago)

They pretty much nerf everything. They try to force player to use +physical/bone/etc… instead of stacking crit/crit dmg/vulnerable without understanding that if we focus on those, it’s also because it’s simple to figure out.

There are way to many affix, most people can’t tell if an item is an upgrade or not because of it. Instead of fixing this, they add even more useless affix and nerf the useful ones…

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

I swear it’s like they don’t want people to have fun. It feels like WoW all over again when they added useless stats like resilience.

I’m amazed that they didn’t learn anything considering how old WoW is, they should know that what’s gonna happened is people making softwares to do the maths instead of them.

[-] Raildrake@lemmy.world 9 points 1 year ago

I'm torn over this point, I agree there's way too many affixes and they make everything confusing, but having all builds go with Vuln/Crit is pretty boring.

I wish they grouped all the +% damage affixes in a couple more generic ones, and made them more impactful, to the point you'd have some freedom in deciding stats for your build without being overwhelmed by the amount of fodder affixes.

[-] Matharl@lemmy.world 4 points 1 year ago

Agreed but if they want people to use other affixes, first they need to remove a lot of them.

One of the main point of an aRPG is looting, if you can’t figure out easily if a loot is an upgrade or not, you’ve done a shitty job with your game.

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this post was submitted on 18 Jul 2023
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