Some highly summarised takeaways from the notes:
- Items
- 5 new Class Uniques, 1 new Uber Unique
- 5 new Class Aspects, 2 new General Aspects
- World & Experience
- World Tier 2 gives +20% gold and +15% drop rate
- Higher level enemies give less experience now
- Powerleveling with one player sitting at the entrance of the dungeon was nerfed
- Helltides got a bit harder and take more cinders for chests
- Monsters' HP scales higher with more players in a party (85%/player -> 100%/player)
- Balance
- Various rebalance changes, most underutilized spells/aspects got buffed, only minor nerfs (to spells/aspects) it seems
- Various nerfs to item affixes including Vulnerable Damage, Cooldown Reduction, Crit Damage, Damage Reduction
- Inherent stats for Swords (Crit Damage), Crossbows (Vulnerable Damage) and Offhands (Cooldown Reduciton) have been heavily reduced
- Damage % affixes have been buffed
I didn't have time to go through all the details and especially the single class rebalances, but I think this is the most relevant info from these patch notes. If I forgot something let me know.