[-] Raildrake@lemmy.world 86 points 1 year ago

People can turn away from supporting a war pretty quickly when it suddently reaches your doorstep.

[-] Raildrake@lemmy.world 4 points 1 year ago

Land of the free.

[-] Raildrake@lemmy.world 5 points 1 year ago

Once the Season has ended, the character you made and its progress will be transferred to the Eternal Realm. All items you collected, including in your Seasonal stash, will be transferred too. You can take this character into Sanctuary whenever you please, but Season-specific features such as Malignant Hearts will no longer be accessible.

From the Season introduction page, so it seems that what you'll miss if you don't play will be only the season cosmetics. And the chance to play with new mechanics for the duration of the season.

[-] Raildrake@lemmy.world 9 points 1 year ago

I'm torn over this point, I agree there's way too many affixes and they make everything confusing, but having all builds go with Vuln/Crit is pretty boring.

I wish they grouped all the +% damage affixes in a couple more generic ones, and made them more impactful, to the point you'd have some freedom in deciding stats for your build without being overwhelmed by the amount of fodder affixes.

[-] Raildrake@lemmy.world 26 points 1 year ago* (last edited 1 year ago)

Some highly summarised takeaways from the notes:

  • Items
    • 5 new Class Uniques, 1 new Uber Unique
    • 5 new Class Aspects, 2 new General Aspects
  • World & Experience
    • World Tier 2 gives +20% gold and +15% drop rate
    • Higher level enemies give less experience now
    • Powerleveling with one player sitting at the entrance of the dungeon was nerfed
    • Helltides got a bit harder and take more cinders for chests
    • Monsters' HP scales higher with more players in a party (85%/player -> 100%/player)
  • Balance
    • Various rebalance changes, most underutilized spells/aspects got buffed, only minor nerfs (to spells/aspects) it seems
    • Various nerfs to item affixes including Vulnerable Damage, Cooldown Reduction, Crit Damage, Damage Reduction
    • Inherent stats for Swords (Crit Damage), Crossbows (Vulnerable Damage) and Offhands (Cooldown Reduciton) have been heavily reduced
    • Damage % affixes have been buffed

I didn't have time to go through all the details and especially the single class rebalances, but I think this is the most relevant info from these patch notes. If I forgot something let me know.

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[-] Raildrake@lemmy.world 9 points 1 year ago

Sign me up ( ͡° ͜ʖ ͡°)

[-] Raildrake@lemmy.world 6 points 1 year ago

Yes, from its own sub it looks like they had some talks in progress, then the admins decided to pull the plug on the apps api access without even notifying the developer.

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It was one of the few apps still working, it went offline today.

[-] Raildrake@lemmy.world 12 points 1 year ago

The stuff of nightmares.

[-] Raildrake@lemmy.world 4 points 1 year ago

Fellow refugee!

[-] Raildrake@lemmy.world 6 points 1 year ago

If that was the case I'd be able to power a building by myself.

[-] Raildrake@lemmy.world 21 points 1 year ago

Put so many together in a small space and you'll incur in more issues. This might be huge in the future, but for now just a cool concept.

[-] Raildrake@lemmy.world 7 points 1 year ago

Yes, I really hope it comes back online, that's where my main account is. I hope the lack of communication ends soon anyway.

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Raildrake

joined 1 year ago