85
submitted 10 months ago by pnutzh4x0r@lemmy.ndlug.org to c/linux@lemmy.ml

This post is in part a response to an aspect of Nate’s post “Does Wayland really break everything?“, but also my reflection on discussing Wayland protocol additions, a unique pleasure that I have been involved with for the past months.

Before I start I want to make a few things clear: The Linux desktop will be moving to Wayland – this is a fact at this point (and has been for a while), sticking to X11 makes no sense for future projects.

By switching to Wayland compositors, we are already forcing a lot of porting work onto toolkit developers and application developers. This is annoying, but just work that has to be done. It becomes frustrating though if Wayland provides toolkits with absolutely no way to reach their goal in any reasonable way.

Many missing bits or altered behavior are just papercuts, but those add up. And if users will have a worse experience, this will translate to more support work, or people not wanting to use the software on the respective platform.

What’s missing?

  1. Window positioning
  2. Window position restoration
  3. Window icons
  4. Limited window abilities requiring specialized protocols
  5. Automated GUI testing / accessibility / automation

I spent probably way too much time looking into how to get applications cross-platform and running on Linux, often talking to vendors (FLOSS and proprietary) as well. Wayland limitations aren’t the biggest issue by far, but they do start to come come up now, especially in the scientific space with Ubuntu having switched to Wayland by default. For application authors there is often no way to address these issues.

you are viewing a single comment's thread
view the rest of the comments
[-] redcalcium@lemmy.institute 2 points 10 months ago* (last edited 10 months ago)

You're right, it's seem to be xwayland issue. All games games that run on proton is unplayable due to flickers, but native linux vulkan games works smoothly. I somehow thought proton already supports wayland but turns out it's still using xwayland. I'm pretty sure it's not this bad on 535.

[-] Spectacle8011@lemmy.comfysnug.space 1 points 10 months ago

Hm, odd. I'm playing Rocket League with Proton fine with no flickering. I'm using KDE. Proton 8 shouldn't have any of the Wine Wayland stuff yet...

And yeah, I had a massive flickering problem for my entire monitor on 535, but the problem is now localized to XWayland programs on 545, so it's an improvement for me.

[-] redcalcium@lemmy.institute 1 points 10 months ago* (last edited 10 months ago)

In my case, if the game framerate > monitor framerate, no issue with proton under xwayland. But if the game framerate < monitor framerate, it'll flicker or stutter heavily.

New vegas is smooth, while rdr2 would flicker and stutter.

[-] Spectacle8011@lemmy.comfysnug.space 2 points 10 months ago

I've been getting stutters for a long time. I've kind of come to accept it as part of the Proton / NVIDIA experience :) Though the stuttering has finally receded to almost nothing since running KDE Wayland. It's actually a lot worse on X11 for me.

this post was submitted on 11 Jan 2024
85 points (91.3% liked)

Linux

48366 readers
1692 users here now

From Wikipedia, the free encyclopedia

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

Rules

Related Communities

Community icon by Alpár-Etele Méder, licensed under CC BY 3.0

founded 5 years ago
MODERATORS