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Unity’s Open-Source Double Standard: the ban of VLC
(mfkl.github.io)
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Unity has been getting better press because they mildly walked back a few of their policies. One prominent gamedev channel i saw (games from scratch i think?) did a video praising them for booting out ironsource execs (adware company unity bought a while back) from the company.
And, like clockwork, Unity proves that it was never the plucky underdog that was going to take on the behemoths of unreal and (at the time of inception) cryengine. In fact, it feels like its more hostile to its users than either of its original competitors, that were once known for hostile and expensive features.
And again, im gonna shill for godot. You're better off using FOSS for your tech stack primarily because of this kind of arbitrary behaviour that becomes standard once you're too big to be internally accountable.
I know there are a lot of Godot tutorials out there, wondering if there are any you would specifically recommend though? I've got a lot of Unity experience but looking to move my personal projects to Godot
I would recommend Clear Code. Good, thorough project-based tutorials at a good pace.
I can vouch for Clear Code, as well. That's where I started and learned to build some 2d platforming games. If you want to get into 3d right away, there is a channel called BornCG that has a very good series on building simple 3d platformer games, too.