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this post was submitted on 14 Jan 2024
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Gaming
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Basically everything old. There's such massive recency bias in game discussions. It's very much an explicit marketing strategy to promote the new thing as more everything but somehow it's infected almost all discussions.
Sure ok, playing an old game requires a bit more investment and effort than watching an old film or even reading an old book but mostly it's just about lack of familiarity. Especially outside of fps style games where I'll admit prior to halo 1 things were pretty all over the shop many older games are still approachable.
Coupled with the general dismissal of strategy and simulation genres (which were comparatively bigger in the past) and many things get forgotten outside of cult classic status.
Old is relative though. Age doesn't hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It's just really hard to imagine yourself in the shoes of someone who didn't grow up with them and doesn't have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.
Idk, it's pretty difficult to get my peers to check out black and white film, let alone silent, and yet most enjoy what they see.
I came to gaming after the NES (although I was alive at the time) and have recently been emulating games and have been surprised by how good some are.
There are still modern games that expect you to read a manual before playing, there are still modern games where it takes about 2 hours to learn the UI. There are older games with 3 page manuals and simple controls too.
You've got to remember you're not immune to marketing tactics either. Like part of the resistance to checking out older stuff has been placed in us all by gaming companies training us to interpret stuff like low framerate as bad, or controls that aren't fluid as bad.
Best game doesn't necessarily mean most enjoyable now, or even an enjoyable experience at all. Some of the greatest art is difficult, unpleasant, and challenging. Some of the greatest video games are those that set trends, or do something unique despite rough edges, or are even straight up hostile to their player.
If I'm rattling down a list of my favorite games ever, they're heavily concentrated in the last decade, with a couple of stragglers from earlier than that. I don't think that's recency bias; I think developers have just, in general, gotten better at honing in on what people like, especially in the age of rapid patching. There's plenty of negative that comes along with this too, but for every game like Diablo IV that patches out builds because they were too much fun and impacted their live service retention rate, there are plenty of games coming out of early access after learning what worked and didn't work with their players, much more rapidly than the old days of iterating on yearly sequels.