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this post was submitted on 14 Jan 2024
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Tabletop Gaming
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We had an objective in play that gave additional points to critical hits that were scored. Which, in turn, meant that withdrawing the ships would also keep those points from being scored. Using other objectives might turn out better though, we'll have to pick better ones next time, I guess.
I do like the 6 round limit on general. It helps avoid an endgame where it's clear who won but you still have to keep playing.
I see! Well, I hope your future games turn out more interesting. And if not, honestly, no harm in tinkering with a boardgame until it's fun, if the base ruleset isn't.