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submitted 10 months ago by Stamets@lemmy.world to c/comicstrips@lemmy.world

Source: Alzwards Corner

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[-] Matriks404@lemmy.world 11 points 10 months ago* (last edited 10 months ago)

It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times and couldn't beat before because you had previously weak character is the best thing ever.

[-] orangeboats@lemmy.world 7 points 10 months ago* (last edited 10 months ago)

IMO it depends on the game.

I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.

Or a Rando Bandit and a Giant Ass Monster.

But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.

I just hate this kind of areal difficulty scaling because there isn't much visual cue provided.

[-] DudeDudenson@lemmings.world 5 points 10 months ago* (last edited 10 months ago)

Being able to oneshot enemies who previously gave you trouble is also a great feeling, specially with aoe attacks.

A shame the suits only care about engagement metrics, we have to feel "challenged" at every moment

[-] TwanHE@lemmy.world 3 points 10 months ago

Only time it feels bad is when the game doesn't give you enough levels/xp by just doing the story missions. Don't make me do some checklist gaming side quests just so i don't get one shot in the next area.

this post was submitted on 14 Jan 2024
908 points (98.9% liked)

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