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Based review from a Ubisoft Developer's alt account
(lemmy.world)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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The OP isn't wrong. Turn-based combat is falling out of favour with the majority of the new generation. Final Fantasy has dropped turn-based combat for the same reasons.
It was always a design choice born from limitations. It's not going to disappear, but it was destined to decline in use once those limitations disappeared.
They were never about hardware limitations. Limitations of imagination of the designers, maybe, but we've had action games for 35 years now.
And yet we can't purge ourselves of the awfulness that is quick-time events. I don't buy the argument. It's an attempt to handwave away trends without discussing real causes and effect. If the suggestion here were true, other similar mechanics, such as QTEs, would have been dead a long time ago, not be a core element of a huge number of triple-A titles.
No it isn't. We had action games on the NES. pitfall wasn't turn based. It's a design choice that allows greater tactical choices.
Being confident in your answer doesn't make you right.
More than one type of game exists. It is always a creative choice. Always has been. I could go into examples, but plenty of people have already provided those.
It's a design choice born from I'm playing the game while eating, if I twitch for timing I'll spill my drink