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DM question - level reset?
(lemmy.world)
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I'd only do it if I explained it to the players first
This. If I spent time leveling up a character, just for them to be smashed down, I'd be very annoyed. If you told me beforehand that the levels are temporary, I'd be game, but I will likely make different choices the second level up.
It's moot now because I've decided against it, but technically they haven't spent any time leveling up - they started the game at 5.
But starting at 5 is really, make a level one, then bring it up to 5. Taking all the advancements per level.
Truuuuuuuuue but I feel like it's not the same emotional investment as leveling up by playing, if that makes sense?