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submitted 10 months ago* (last edited 10 months ago) by Diotima@kbin.social to c/baldurs_gate_3@lemmy.world
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[-] Diotima@kbin.social 2 points 10 months ago* (last edited 10 months ago)

We don't need flavor text. We know that the Realms have existed through multiple editions of the game; if spells were this consistent then they would operate consistently across the different rulesets. They do not, though.

Using Locate Object as an example:

2E Distance: 60 feet per level of spellcaster (so variable between 120 and 1200 feet for levels 2-20)
3E Distance: 400 feet plus 40 feet per level.
4E Distance: ???
5E Distance: Up to 1000 feet.

The spell itself is the same, but the gameplay limitations vary for the purposes of game balance. I sincerely doubt that a spell in-world changed; rather, we set limits to ensure balance in gameplay. We should be distinguishing between rules meant to balance play and in-world realities, here.

[-] optissima@lemmy.world 2 points 10 months ago

Oh, I see where you're coming from! I had not considered you were assuming that all systems were reflecting a single setting; I had been coming from the opposite perspective: each system has its own version of the Realms, which all are distinct to their system, which is why all of their lore is varying. However if you're assuming the world is the same, you're absolutely correct.

[-] Diotima@kbin.social 1 points 9 months ago

I do. There are, of course, as many Realms as there are campaigns in the multiverse, but I do assume that most of the geography and core lore is consistent across most of them.

this post was submitted on 20 Jan 2024
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