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Roguelike vs Roguelite - what's the difference?
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They both have random generation of runs, doesn't even have to be a dungeon crawler. The only difference is that a roguelite has meta-progression: you in some manner earn resources from each run that allow you to gain advantages on future runs
But does it have to be resources? What about unlocking a new character type, that can use different powers?
New characters are resources too. The word doesn't have to be limited to spendable currencies like "lumber and gems".