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This used to be pretty common. And to be fair, I prefer this model compared to excessive cash shops. (WoW also has one which I don't like, but at least there is no item shop. Though I'm sure they would if it not caused too much of a backlash)
Guild Wars 2 has no monthly fee and has a cash shop but the items are either QoL improvements or cosmetic. There's nothing there that gives the player an edge over non-paying players.
I really like the Guild Wars 2 model. The base game is free to play now too.
Yes, I played gw2 for a long time. Unfortunately, I didn't like how WvW played essentially as big blobs stuck together. Pvp was interesting, but missed some objectives there. I'm currently trying WoW, it also has its many flaws, but is a new flavor for me.
Goddamn I miss GW1. It was the opposite model where you bought the game but then could play for free forever.
But anyway, what an amazing game.
This is the same in Guild Wars 2. They make their money from the shop and by selling expansions.
Oh I know. I was a huge fan of GW1. Wife and I bought GW2 opening day. And while it was an interesting game, it wasn't for me. I loved the skill system in GW1. I spent too many hours designing skill builds while at work (shhh).
But that was gone for the sequel. I understand why they did it, but I still think it was a travesty to lose something so unique and well thought out.
Gw doesn't really have anything that gives someone an advantage though. It's designed completely different from WoW and to compare them in this way is kons of disingenuous.
The idea is everyone can reach the same statistics in terms of weapons, armour and build. It's skill that makes a player better than others. That's why I avoid PvP and WvW :D
I know and that is exactly what I am saying. That's why I prefer GW PvP over WoW PvP.