240
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Jan 2024
240 points (89.5% liked)
Games
32674 readers
415 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
In general anything with crafting and/or excessive loot. I find it very boring and especially when a game is advertised as "survival" when in reality it is just a crafting game with no real threat.
I agree in general, although I think Subnautica is still great despite being heavily crafting based.
Subnautica is almost an outlier to the rule but the ocean triggers a phobia so I can't play it. The Long Dark is probably the best example of a survival game with crafting that I do really like.
Maaaan I looove crafting and survival games and HATED The Long Dark hahaha.
That trend of shoving crafting into literally everything for a while was really irritating. Even with the great big empty MMO world, Dragon Age Inquisition would have been much more fun if I didn't spend a good half hour after every expedition looking through the giant mountain of crafting-based loot I inevitably acquired.
Yeah, crafting for Gotham Knights made the game considerably worse. It added basically nothing over procedurally generated or designed loot.
It's not like Gotham Knights was ever going to be a game where you really need that level of min-maxing.