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this post was submitted on 26 Jan 2024
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Yeah, I'm not a fan of loot that offers incremental benefit, but I do enjoy loot that offers a meaningfully different way to engage with the game (be that a new ability in a metroidvania or some new weapon in a soulslike)
Yup, I love the ability-based progression in Zelda, older Ys, Metroidvanias like Ori and Hollow Knight, etc.
I don't like loot for the sake of loot. For example, Borderlands prides itself on having 16-17M weapons (they're procedurally generated). That's not interesting to me, that's tedious. I much prefer the Half-Life approach (14 in original, 10 in Half Life 2), where each weapon fills a niche and you pick based on what you need.
A lot of people love loot in games, such as in MMORPGs, Bethesda-style RPGs, and Diablo-style RPGs. The latter is the most frustrating because many people mean Diablo-style when they say "ARPG," whereas I mean Zelda/Ys-style.