Couple of interesting tidbits I've discovered during base building, because I just love the basebuilding aspect of this game.
-
Pals can't pass through closed doors, meaning you can actually turn off an automated task if you put it into a room with a door. So you can easily turn your wood or stone quarry on or off by opening/closing a door. Or just make a private pal proof area.
-
Pals can be too tall to enter a building. Two stories a floor is a good buffer to make sure everyone fits so far. (This happens so much faster than you think. Even a penking is too tall) It's an incredibly stealthy buff to the beginner small pals. (also it's a great way to filter out certain pals from doing things)
-
Grapple gun still works when you're encumbered, so load up on stone and wood, grapple to your palbox, fast travel to the new base, and shove all your wood and stone into a barrel. Your second base will be SOOOO much better than your first.
-
Speaking of barrels (they're in the early furniture research very easy to miss) they stack, and hold inventory! and you can put a chest on top of a barrel, then delete the barrel and place another chest where the barrel was.
-
Lot's of furniture holds inventory like the wall cabinet. It only holds two things, fill it with stone and wood and don't ever worry about someone sticking random shit in it.
-
You do level by building, quite quickly as a matter of fact if you have the resources. Don't be afraid to build massive buildings or towers.
-
shadow type pals don't sleep. Meaning if you compare a Depresso and a Cattiva, a Depresso mines more.
-
I'm not entirely certain but I think pals choose their tasks from left to right (meaning they seem to kindle first, transport last)
Me: Alright, you little and not-so-little guys are going to have a full shelter with a roof over your heads for you to sleep.
Me, an hour later, tired of manually taking Eikthyrdeer out of the door he cannot get through: Alright, it's back to the elements with you lot.
I've also given up on using wall torches. The pathfinding isn't up to the task just yet. Let's hope electrical lamps are less trouble.
Yeah I was hoping I could find some sort of flying fire hummingbird to light everything, but maybe that's just wishful thinking.
I just got to electrical lamps today (started last night and couldn't stop), and I say they're almost too bright because they can shine through your structures and they brighten up a much wider radius than a normal torch. Also it's entirely wireless so you don't have to worry about cables or anything. You just set up your generator and it powers whatever is in your base.
I have a couple early electric Pals on my work roster at my base, but you really probably only need one at first. Even if it drops to 99% they'll charge it right back up.