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submitted 9 months ago* (last edited 9 months ago) by CorrodedCranium@leminal.space to c/gaming@lemmy.zip

The game that stands out to me is Fallout 4. The new dialogue system only hinted at what the protagonist was going to say with vague choices like "sarcastic" and that led me to reload saves frequently to either check out other options or because the protagonist came off as way too intense an railroaded me down a conversation route.

With Fallout 4 it's more of a quality of life thing but with Fallout 3/NV I feel like I need to mod the games for the sake of stability. I've lost a lot of progress because I was exploring the Capital Wasteland/Mojave without passing through an auto-save point so I rely pretty heavily on things like CASM.

Fallout 3, for a long time on Steam, used Games For Windows Live DRM which shutdown in 2013. This meant a majority of people needed some kind of games GFWL disabler to even launch the game. Some people used Tale of Two Wastelands (TTW) which essentially combine Fallout 3 and Fallout New Vegas into one game.


I am wondering what other games do people only play modded?

I feel like there must be a lot of niche games out there that have some kind of quality of life mod a sizeable chunk of players use.

Maybe it's an older game that relies heavily on mods or an open source engine recreation to run on modern systems.

I suppose another question would be which mods are essential in those situations

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[-] Hyperreality@kbin.social 13 points 9 months ago

Bit of a tangent, but it's a shame there aren't more content mods and more of a modding community for Cyberpunk 2077.

[-] Lesrid@lemm.ee 10 points 9 months ago

CDPred released underpowered mod tools for Witcher 3 because they were concerned about losing DLC sales. The tools they released for CP2077 had a similar feature set.

That being said some seriously impressive mods, such as one that starts a Gwent match when combat initiates and then kills all enemies when you win, still came to be thanks to the ingenuity of modders.

[-] averyminya@beehaw.org 3 points 9 months ago

It started out strong and had some steam for a while pre-2.0 patch.

But the long time between 2.0 and then the rapid succession of patches since, pretty much killed the mods.

It is a shame because there were some really great ones. You had full NPC control, followers and posses, you could have your own gang, someone added the Metro station which thankfully isn't necessary anymore, there was a Spider-Man mod for swinging, polevaulting, and something else - there was wall running.

That's just the engine stuff, not even quest stuff.

That said, I do think once 2077 patching settles down we'll see some mods starting to pop up again.

this post was submitted on 31 Jan 2024
38 points (95.2% liked)

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