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Half-Earth Socialism: The Game
(play.half.earth)
The space to discuss Solarpunk itself and Solarpunk related stuff that doesn't fit elsewhere.
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Yes it is so biased against "accelerationists" it is funny.
However the game design is great. I, like probably every player, disagrees with some assumptions but I really like the way it plays out
You can get those 'accelerationists' within the coalition by funding lots of research, just don't expect it all to work, don't even need to apply it. Actually I think that 'bias' is realistic. Problem is rather political groups that are missing - religious for example.
IT is hilariously biased against nuclear power. Nuclear research is the only one that has a random factor "you have a tiny chance of getting it".
Well you can 'win' leaving current nuclear fraction as is, the old stuff keeps working without any disaster (missing factor ??).
Otoh, nuclear fusion has been tomorrow's breakthrough for half a century ...
"Ungrowth" has been a proposed solution for half a century as well, yet this one happens with certainty overnight once the mandate is passed.
It is not just fusion, fast breeder reactors as well. But of course, with them the game becomes much easier. And I love that farm automation has a lower impact than the biochar research.
Indeed, as I mentioned in my main comment
At least that one requires a 'parliament majority' - otoh big groups are not in that parliament at all... Actually 'ungrowth' in the north may just happen anyway, slowly, for demographic reasons.
Maybe this type of game could provide a structure to help people to debate factors, if could vary (packages of) assumptions... ?
As it is, might encourage some to wait for a revolution rather than engaging current options.