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Don't let the corporations tell you otherwise
(lemmy.ohaa.xyz)
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I see no reason why the cost shouldn't be a function of copies sold, or rather that the maximum of cost and possible revenue shouldn't be a function of copies sold. The point of selling is to make money, and profitable games beget sequels / remakes / expansions. Of course this isn't a guarantee that companies are always good actors but we can't control that.
I have no idea what the intersection is between devs and companies like EA or steam or whoever to be able to say that when you pirate you hurt the distributor not the developer. The cost of piracy may impact either one or both, but the original post is "company bad so piracy OK" so it's not really a small scale / one-off discussion.
There are some pirates who will pay for a copy when all is said and done, but I would bet a large sum that these people are vastly in the minority. There's not a good deed potential purchase at the end of probably even 1 in 5 downloads of anything.
To really boil it down, companies are predatory, but it doesn't justify unbridled piracy. In the same way companies are predatory gougers, people are generally shitty, entitled leechers. Something something two wrongs something something else.
Not sure if you're thinking of proposing some new system for the industry to go with, that would not be a subject of the same piracy related catchphrases.
We can, in fact, control that with our wallets. To some degree, yes. But it would sound more stupid if someone says "we can't control companies" and something like "piracy should stop" together.
This is what we can't control though - the revenue split between devs and publishers. As for the "company bad so piracy ok" I don't think there is anything to discuss. It's viable and I could use that myself (though I might not even have enough time to care about pirating stuff, I just don't buy products related to specific parties).
And I would say there is even less deed potential in trying to convince pirates into buying stuff instead of downloading it for free. The point is, information spread helps sales of good products (so you want more paid/free end users, not less). Another point is, most pirates will always be pirates (so it's useless to blame people who wasn't even going to purchase your product by default). Third point is, digital products are luxury so it's not a loss of people when they don't buy your product (they will be just fine without it) - it's your loss when people are not convinced to give you the money (the amount you ask for) for your product.
So what you're saying is "yes some companies are providing bad products but it doesn't mean people are entitled enough to not pay for such products"? Then what would you say as a day 1 purchaser to people who paid 75% less than you to receive the same product? Where is the point when you go from "that's ok since it was an official discount" to "that's not okay because they didn't pay for it (~~as much as someone else paid~~)"?
No matter how bad something is or how little someone else paid for it, neither you nor anyone else is entitled to any product free of charge. Period. Whether you indirectly help sales or you don't, it's a shit perspective to take.
Yes I sail the seas every now and again and yes companies are shitty, but there's no inherent high ground to be found in taking something without paying for it.
Well sorry, if I know the company will treat me and my PC as shit for buying their product, I'd rather consider using other party's services a way to go.
I directly helped with bug reports (that were indeed used to fix stuff) on several products I didn't own. You can also teach Minecraft's creator how indirect help of pirates is a shit perspective I guess.
Also no. Bytes can't be taken, only copied. As I said, physical world rules don't really work here. You can copy as much as you want without doing any harm, and someone might even thank you later for preserving some work of art that was mistreated or abandoned by its original distributors.