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submitted 1 year ago by phoenixes@beehaw.org to c/gaming@beehaw.org

Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game "paper" manual, I've had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn't just do that thinking for you.

What other games are like this, even a little bit, that you've loved?

And to be clear, I don't mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren't this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

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[-] dfyx@lemmy.helios42.de 3 points 1 year ago

A bit different but The Painscreek Killings. You're a reporter investigating an abandoned village where years ago a couple of murders happened. There is no set ending to the game, you can leave at any time and answer a bunch of questions to see how much of the mystery you have solved correctly, a bit similar to what Obra Dinn does. Until then you can more or less freely walk around (there's a rough order enforced by keys and hints) and figure out what's important. I've filled close to 20 pages with notes, relationship diagrams and a few sketches and still feel like I've seen maybe half of what's there.

this post was submitted on 21 Jul 2023
72 points (100.0% liked)

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