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Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
(www.videogameschronicle.com)
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While I don't know enough about this specific title to say whether it's right or wrong, I do think that eventually something's got to give and people will need to accept prices higher than $60 or stop complaining about DLC. New game prices have been the same for decades at this point but game development costs have only grown. I'd happily pay $80 for a great game that didn't need to rely on microtransactions to sustain itself
Problem is these aren't great games but cash grabs with day one dlcs and micro transactions. And they keep asking for more.