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More clarification about echo knight
(lemm.ee)
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I can see it now, thank you. Also, just for clarification, with Reclaim Potential, when your echo gets destroyed and you have 1 temp HP, you're out of luck, right? the 2D6+CON won't overwrite this (so you get those instead), right?
That is, unfortunately, correct. The feature specifically mentions that you only get those temp HP "provided you don't already have temporary hit points". Even if you have only a single temp HP from another source, you won't get any more.