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What's your big "Oh, THAT'S how I do that" moment?
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Martials are "balanced" its just that they're balanced around like 8 encounters a day with multiple short rests so that casters actually have to conserve their slots. Which is of course a stupid goddamn way to balance the game because no ones going to play it that way.
From personal experience, by the time casters have depleted all their spell slots, martials are low on health as well, making the balance finicky at best even if you're having multiple encounters per long rest. The game is balanced in a way that makes it impossible for martials to shine: you either play with few combat encounters, thus allowing the casters to shotgun their infinite spell slots at the enemy, or play with multiple combat encounters per long rest, which has martials on death's door because their HP drop faster than the casters' slots.
It's also difficult, from a narrative perspective, to fit so many combat encounters in a single day, to the point that I honestly don't think it's possible unless you subscribe to some form of gritty realism ruleset (7-day long rests, long rests in safe zones, long rests at the end of a narrative arc, etc...).