As a GM, the Pathfinder adventure paths are so freaking good, you can run them with minimal prep or adaption if you lack the time. Really well done. Still, if you want to adapt, you have a ton of stuff ready to be plugged in without breaking things. Also, the system works great at high levels, my group is lvl 14 and fights are still nailbiters most of the time (I sprinkle in the occasional easier encounter so my players can go crazy)
If it's an official Foundry Module, they are pretty amazing. Everything is where you need it. My biggest issues is that we dont play in English, but with some time and deepl, it's easy to prep.
As a GM, the Pathfinder adventure paths are so freaking good, you can run them with minimal prep or adaption if you lack the time. Really well done. Still, if you want to adapt, you have a ton of stuff ready to be plugged in without breaking things. Also, the system works great at high levels, my group is lvl 14 and fights are still nailbiters most of the time (I sprinkle in the occasional easier encounter so my players can go crazy)
My GM's currently running one with just the foundry module and some skimming of the pdf just before each session. I have no idea how he does it.
If it's an official Foundry Module, they are pretty amazing. Everything is where you need it. My biggest issues is that we dont play in English, but with some time and deepl, it's easy to prep.