411
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Feb 2024
411 points (94.6% liked)
Games
32561 readers
649 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Trying to act like it flopped because it's single player... What a joke.
I get what you're saying ~~but FPS specifically are mostly played competitively, so a single player game in THAT specific genre in 2023 sounds like a very bad idea.~~
Every ~~other~~ genre ~~than FPS~~ needs more games where you're allowed to only play single player and use tons of mods if you want to without risking being locked out of playing, though.
Fallout New Vegas, Baldurs Gate 3, Skyrim, The Outer Worlds and the older Bioware games are where it's at for my favorite genre, to name a few examples.
Edit: crossed out mistaken assumption
I'm not sure that's really true what you're saying about single player FPS games being mostly competitive or that it's a bad idea. See: Doom, Metro, Ghostwire, Dying Light, System Shock, people seem stoked for Space Marine, etc.
Fair enough, I'll retract that part heh
Props to you for using strikethrough instead of deleting in your edit so the context still makes sense. I think you bring up an interesting point about competitive fps games. I imagine companies structure their development similar to games-as-a-service because they are essentially two flavors of the same thing, right? I had never really considered whether the growth of the competitive scene was part of the drive towards GaaS and away from tight single player experiences.
I think underlying all of this is that publishers want a guaranteed profit margin. That doesn't exist in art, of course, but they still want it. And if that means choosing what they think is a safe bet, they'll choose it. I think Bungie made GaaS look way easier than it actually is, and maybe the competitive scene contributed to that too. "Look at all the money these hero shooters are making, let's get a piece of that pie." Formulas just never quite work out that simply in real life.