176
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 19 Feb 2024
176 points (96.3% liked)
Asklemmy
44151 readers
2486 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
Yeah, this is inevitable.
My limiter tends to be that anything I make has to do things not only efficiently, but fashionably. I like to be immersed in a factory that looks vaguely like a real factory, rather than laying down a bunch of minmaxxed spaghetti. So I spend a lot of time faffing about with where a thing should actually go and how do I hook it up in a novel way.
Casuals still can't keep up and tryhards pass me by. Stuck in the middle, lol.
I respect the effort lol
The other thing I try to do that I didn't think of in the other reply is not mixing mods together.
Most major tech mods are balanced for standalone play. They merely contain integrations with other mods as convenient curiosities. So when you mix overpowered machine from mod ABC that is regulated by some restriction, and combine it with machine from mod XYZ that trivializes that restriction, the progression collapses and it's boring.
Some people like that. I try to avoid it.
Some might wonder what the point is in playing with all the mods if I don't actually use all the mods. And my answer is I do, but all separately in parallel. I like being a botanist and a thaumaturge and a blood magician and an astral sorcerer and a pressure mechanic and a mekanism engineer all at the same time, but like... in shifts. When I get bored of one I put it down and advance another. I want to feel like I've mastered them all rather than cherry picked the best parts of each. I get all the variety but few of the problems.
All of this context switching means I waste a tremendous amount of time, but it does make the game last longer. But not too long.
Also, in coop, it pays well when players specialize. I do this magic, you do that tech, etc. Share one or two things in common, but also be different. You might end up wickedly out of power balance depending on which mods you picked to specialize in, but imo that's not really the mark of success.
Good ideas